In the middle of Final Fantasy’s still ongoing obsession with
zippers, buckles, and gravity defying hair), all thanks to one Tetsuya Nomura,
we had one odd ball come out of this neon saturated series: the retro inspired,
and best game in the series (yeah, I said it!), Final Fantasy IX.
There are two things that I
cannot help but noticed as I slowly plug away at FFIX. First off, the game oozes the same feeling I get (pure joy)
when reading Shakespeare’s A Midsummer Night’s Dream; it is a
whimsical tale full of loveable and well written characters. It is as if the game
was a play, and I was just another member in the audience. Zidane, Vivi,
Dagger, Steiner, and the rest of the cast are all great in their own way and they
all have their own wonderfully distinct personalities. Hell, half of the fun of
the game is watching the cast interact with each other, and the Active Time
Events (little vignettes of the characters that happen while you’re in town, or
when the party is separated) help to flesh them out and give the world a real
feeling of life not usually seen in a PS1 game.
Secondly,
I cannot shake the feeling that I am playing out the imagination of a child,
and that the characters are their toys. My mind screams this when the party is talking
to a Hippopotamus woman, or a duck man, or any of the other random NPCs that no
one seems to take notice of; it reminds me of when I was a little kid playing
out my own stories with whatever action figures and other toys (mostly
dinosaurs, Ninja Turtles, and Legos) I could find. Sure that may not be much
evidence to go on for my toy theory, but this is just how I feel as I journey
along with Zidane and the rest of the cast.
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