It was the summer of 02, and my sister and I
played one thing and one thing only: Animal
Crossing. For hours the two of us would hide away in the basement, away
from the sun shine and warmth of the summer, content to toil away and run
errands in our small town. We would return VHS tapes to frogs, deliver shirts
for eagles, and collect bugs for cats; this digital hamlet was our summer camp,
and we loved every minute of it. Now here I am, ten years later, and I have
stepped off that familiar train again, returning to my summer camp.
Why am I starting a new game of Animal Crossing? To be honest, I am not
100% sure myself. Maybe it’s because the DS Animal
Crossing never hooked me, and I never got another fill of those zany animal
neighbours. Is this why I feel the need to return to the small town full of
blocky little animals? Or maybe this is me trying to relive something that is
gone, somehow try and hold on to the past and avoid the future. Maybe I am
trying to recapture that magic I saw and felt when I first sat down with Animal
Crossing, or maybe I am looking for a change of pace from everything else; I
spend hours with Team Fortress 2 pounding people into the dirt, and the quite
relaxed pace of Animal Crossing is a welcome relief. Whatever the reasons may
be, and I have a feeling it is a healthy mix of everything I have just said,
the smooth piano opening of Animal Crossing is a welcome tune to usher my
return to summer camp.
Tuesday, May 15, 2012
Tuesday, May 1, 2012
A Midsummer's Fantasy
In the middle of Final Fantasy’s still ongoing obsession with
zippers, buckles, and gravity defying hair), all thanks to one Tetsuya Nomura,
we had one odd ball come out of this neon saturated series: the retro inspired,
and best game in the series (yeah, I said it!), Final Fantasy IX.
There are two things that I
cannot help but noticed as I slowly plug away at FFIX. First off, the game oozes the same feeling I get (pure joy)
when reading Shakespeare’s A Midsummer Night’s Dream; it is a
whimsical tale full of loveable and well written characters. It is as if the game
was a play, and I was just another member in the audience. Zidane, Vivi,
Dagger, Steiner, and the rest of the cast are all great in their own way and they
all have their own wonderfully distinct personalities. Hell, half of the fun of
the game is watching the cast interact with each other, and the Active Time
Events (little vignettes of the characters that happen while you’re in town, or
when the party is separated) help to flesh them out and give the world a real
feeling of life not usually seen in a PS1 game.
Secondly,
I cannot shake the feeling that I am playing out the imagination of a child,
and that the characters are their toys. My mind screams this when the party is talking
to a Hippopotamus woman, or a duck man, or any of the other random NPCs that no
one seems to take notice of; it reminds me of when I was a little kid playing
out my own stories with whatever action figures and other toys (mostly
dinosaurs, Ninja Turtles, and Legos) I could find. Sure that may not be much
evidence to go on for my toy theory, but this is just how I feel as I journey
along with Zidane and the rest of the cast.
Labels:
Final Fantasy IX,
Shakespeare,
Square,
Video Games
Location:
Calgary, AB, Canada
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